# Rust Quickstart (Beta)

> **NOTE:** Rust support is in beta. The supported public Rust API is `rivetkit` and `rivetkit-client`; lower-level crates are internal implementation details and do not carry a stability guarantee. See the full API reference on [docs.rs/rivetkit](https://docs.rs/rivetkit), or the runnable [`hello-world-rust`](https://github.com/rivet-dev/rivet/tree/main/examples/hello-world-rust) example.

## Steps

### Add Rivet

Add the `rivetkit` crate and its companions:

```sh
cargo add rivetkit anyhow async-trait
cargo add serde --features derive
cargo add tokio --features full
```

### Define Your Actor

Put the actor in `src/lib.rs` so both your server and your client can share the same types. An actor is a type that implements `Actor`, plus one `Handles` implementation for each action. Persisted state lives in `type State`; ephemeral runtime state is just fields on your actor struct.

```rust src/lib.rs
use std::{future::Future, pin::Pin, sync::Arc};

use async_trait::async_trait;
use rivetkit::prelude::*;
use serde::{Deserialize, Serialize};

type BoxFuture<T> = Pin<Box<dyn Future<Output = Result<T>> + Send>>;

pub struct Counter;

#[derive(Default, Serialize, Deserialize)]
pub struct CounterState {
	pub count: i64,
}

#[derive(Serialize, Deserialize)]
pub struct Increment {
	pub amount: i64,
}

impl Action for Increment {
	type Output = i64;

	const NAME: &'static str = "increment";
}

#[derive(Serialize, Deserialize)]
pub struct NewCount {
	pub count: i64,
}

impl Event for NewCount {
	const NAME: &'static str = "newCount";
}

#[async_trait]
impl Actor for Counter {
	type State = CounterState;
	type Input = ();
	type Actions = (Increment,);
	type Events = (NewCount,);
	type Queue = ();
	type ConnParams = ();
	type ConnState = ();
	type Action = action::Raw;

	async fn create_state(_ctx: &Ctx<Self>, _input: Self::Input) -> Result<Self::State> {
		Ok(CounterState::default())
	}

	async fn create(_ctx: &Ctx<Self>) -> Result<Self> {
		Ok(Self)
	}
}

impl Handles<Increment> for Counter {
	type Future = BoxFuture<i64>;

	fn handle(self: Arc<Self>, ctx: Ctx<Self>, action: Increment) -> Self::Future {
		Box::pin(async move {
			let count = {
				let mut state = ctx.state_mut();
				state.count += action.amount;
				state.count
			};
			ctx.emit(NewCount { count })?;
			Ok(count)
		})
	}
}

pub fn registry() -> Registry {
	let mut registry = Registry::new();
	registry.register_actor::<Counter>("counter");
	registry
}
```

### Serve The Registry

Your `src/main.rs` just starts the registry from the library:

```rust src/main.rs
#[tokio::main]
async fn main() -> anyhow::Result<()> {
	counter::registry().start().await
}
```

Replace `counter` with your crate name (the package `name` in `Cargo.toml`, with dashes as underscores).

### Run The Server

The Rust runtime connects to the Rivet control plane. Setting `RIVETKIT_ENGINE_AUTO_DOWNLOAD=1` lets the runtime download and cache a matching engine binary the first time you run, so there is nothing else to install:

```sh
RIVETKIT_ENGINE_AUTO_DOWNLOAD=1 cargo run
```

Your server now connects to the Rivet control plane on `http://localhost:6420`. Clients connect directly to the control plane on this port.

Visit [http://localhost:6420](http://localhost:6420) in your browser (or point your AI agent at it) to open the Rivet developer tools and inspect your actors live.

> **NOTE:** Already have a control plane binary? Set `RIVET_ENGINE_BINARY_PATH=/path/to/rivet-engine` to point at it instead. If you are working inside the [Rivet monorepo](https://github.com/rivet-dev/rivet), a local `cargo build -p rivet-engine` is discovered automatically from `target/debug`.

### Connect To The Rivet Actor

This code can run either in your frontend or within your backend:

### Rust

Add a `src/bin/client.rs` that imports the same actor types from your library. There is no need to redefine the actor on the client.

```rust src/bin/client.rs
use counter::{Counter, Increment, NewCount};
use rivetkit::{
	client::{Client, ClientConfig},
	prelude::*,
	TypedClientExt,
};

#[tokio::main]
async fn main() -> Result<()> {
	let client = Client::new(ClientConfig::new("http://localhost:6420").namespace("default"));

	let counter = client.get_or_create_typed_default::<Counter>("counter", ["my-counter"])?;
	let count = counter.send(Increment { amount: 3 }).await?;
	println!("New count: {count}");

	let connection = counter.connect();
	connection
		.on::<NewCount>(|event| println!("Count changed: {}", event.count))
		.await;
	connection.send(Increment { amount: 1 }).await?;

	Ok(())
}
```

With the server still running, start the client in another terminal:

```sh
cargo run --bin client
```

See the [`hello-world-rust`](https://github.com/rivet-dev/rivet/tree/main/examples/hello-world-rust) example for a complete runnable counter.

### TypeScript

A TypeScript client can call your Rust actor by name through the same engine. Actor and action names are resolved at runtime, so the client is untyped here:

```ts client.ts @nocheck
import { createClient } from "rivetkit/client";

const client = createClient("http://localhost:6420");

const counter = client.counter.getOrCreate(["my-counter"]);

const counterConnection = counter.connect();
counterConnection.on("newCount", (event) => {
	console.log("Event count:", event.count);
});

const count = await counterConnection.increment(3);
console.log("New count:", count);

await counterConnection.increment(1);
```

See the [JavaScript client documentation](/actors/docs/clients/javascript) for more information.

### React

```tsx Counter.tsx @nocheck
import { createRivetKit } from "@rivetkit/react";
import { useState } from "react";

const { useActor } = createRivetKit("http://localhost:6420");

function Counter() {
	const [count, setCount] = useState(0);

	const counter = useActor({
		name: "counter",
		key: ["my-counter"],
	});

	const increment = async () => {
		await counter.connection?.increment(1);
	};

	counter.useEvent("newCount", (event) => {
		setCount(event.count);
	});

	return (
		<div>
			<p>Count: {count}</p>
			<button onClick={increment}>Increment</button>
		</div>
	);
}
```

See the [React documentation](/actors/docs/clients/react) for more information.

### Deploy

## Next Steps

	
- [API Reference](https://docs.rs/rivetkit) — Full `rivetkit` crate documentation on docs.rs.

	
- [Actions](/actors/docs/actions) — Define the RPC surface clients call on your actor.

	
- [State](/actors/docs/state) — Persist and load actor state across sleeps and restarts.

	
- [Events](/actors/docs/events) — Broadcast realtime updates to connected clients.
